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Game Informer Spore preview

Written on: August 24, 2007 by Alterego



Game Informer magazine could also watch Spore behind closed doors, and altough they didn't play with it personally, they mention a few interesting things, and in my opinion, this is the best of the three known gameplay article from GC.


"At this point, the goal of the game is to further evolve your character into an intelligent being. One way is by interacting with other creatures and either instigating a social or aggressive stance. Since you are, after all, only slightly more impressive than a little pool of goo, you don’t have a lot of other options. As you successfully complete these interactions, you acquire new parts, which you can use to evolve further. You can also score the precious parts from skeletal remains strewn throughout the landscape, though these seemed far less common than living creatures."


"After moving up a grassy hill, we saw a craggy, rocky area, dominated by huge curved spires. Before we could admire the scenery too long, we met up with an Orcy—or more accurately, we were charged by an Orcy. The thing was full of teeth and not afraid to use them. We tried to placate them by dancing, which seemed to work. At least, it did until Orcy number 2 showed up and wanted to continue the chomping. After a few unsuccessful attempts at getting both of them to shake their thangs, we decided it might be best to run away to relative safety."


"Once again, the aggressive approach is always an option. Here, you can convert rivals by destroying their tent. Once it’s gone, their now-homeless tribesmen can be assimilated by your tribe. Of course, creatures don’t take that kind of stuff sitting down, so you can expect a fight. After a short fight—did I mention those upgraded weapons?—we converted the tribe to our side. Our wounded went back to the village to heal themselves at the nursing stations automatically. Meanwhile, that big stack of meat attracted some creatures to the village—creatures that were quickly converted into meat"


"You start off by building your town hall or selecting one from a bank of previously created samples. Some of the more outlandish developer designs were shown in the demo, including a building that looked like a pair of enormous Lego blocks. We picked Gandalf Hall, which was appropriately shaped like a towering version of the famous wizard. The next step is designing or selecting a harvester, which is used to gather spices. A similarly crazy selection of developer creations was present, including a Tron-like Light Cycle, skull or gigantic red stapler. (Lawyer-types, take notice—the samples were just examples of what players could themselves create. These are not likely to be in the game’s official release.)"

You can read the full article here



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11 Comments

manbird3335 - Aug 26, 2007 12:40 AM

so many amazing pictures of spore....i cant handle it anymore. each one makes me want it more...

sordid - Aug 25, 2007 10:52 AM

want....spore....now.....cant...wait.....must/.... play =.=

wantsporenow! - Aug 24, 2007 06:10 PM

thats the best article of spore ive read since i heard about the game in '05. i cant wait until 2008 to get the game!

xHarrold251 - Aug 24, 2007 04:24 PM

If you read the full aritcle you'll find out that you can dress your creature. for all it main action. here i come war armour.

hawkeye - Aug 24, 2007 12:32 PM

ya I want to se some videos. maybe the reporters were not allowed to bring cameras into the presentation

tealc - Aug 24, 2007 11:43 AM

this sucks (not the articles), where are all the videos

grayworks - Aug 24, 2007 07:12 AM

Gold: Meanwhile, that big stack of meat attracted some creatures to the village—creatures that were quickly converted into meat.

Alterego - Aug 24, 2007 06:31 AM

jomigc: I think they just try to start at the beginning, and don't have time to finish.

jomigc - Aug 24, 2007 06:26 AM

I noticed that all the demos always end before or in the Civilization phase. Maybe the Space phase still has some problems...

grayworks - Aug 24, 2007 06:04 AM

Yeah ur definitely right about this being the best article so far.

jomigc - Aug 24, 2007 05:46 AM

I don't know if you read my comments from your previous article. But now, THAT'S news. Because it answered all the basic questions of news making. Who? Game Informer. What? Spore Preview. Why? To present their opinion of Spore. Where? LGC 2007. When? Aug. 24, 2007.


Forget Info?