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New Interview with Lucy Bradshaw
An interview with EA Maxis’ Lucy Bradshaw on the making of Spore » VentureBeat
''This is the first incarnation of a long, epic journey. I can’t wait to take advantage of some of the smaller components.'' That is good news. ''The web site is also a part of the game. It’s not a stand-alone product but a feature. We’ll expand it after the launch as well. That’s been a hallmark of our games. Players can add to what we do.'' ''We’re in the bug-fixing stage now. For the next game, I think I want to try something smaller.''
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Last edited by xOmnirapeasor : 06-14-2008 at 01:09 PM. |
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I like how she says that spore is going to get a lot more added to it.
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