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I'm really excited about how morality will be handled in Fable. Based on some of the interviews it really looks like they are putting some thought into the morality system, and it seems like they want to elicit emotional responses from the players through their choices. To me this is a lot more intriguing than the typical "being good means you get discounts/free stuff and being evil means you can kill everyone in amusing ways" you see in most RPGs.
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Q('.'Q) RAWR BOXING SMILEY. |
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Both games
its plain to see that both games have similar characteristics (long word for me that) like its good and evil and maybe other features like leveling up and stuff, but I think the real thing thats gonna make one game better than the rest is the story, how its played out, how it links to existing stories, coz lets face it besides that, the time period and the graphics, everything is near the same, right down to the fact you grow from a kid to an adult
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I may be going to Hell but at least all my friends will be there.
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For one, in Fable II the time period and technology is near a Colonial type of thing, while Fallout III is a post-apocalyptic type of setting with current to future-like technology.
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opps
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ops. forgot about that one, but besides time period, as well there are many key characteristics that are similar, but i think the time period could effect the audience, some people prefer good old fashioned shnizle to post-apocalyptic, but i love the future and all that stuff so im all for Fallout 3
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I may be going to Hell but at least all my friends will be there.
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