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  #1 (permalink)  
Old 06-22-2008, 09:09 PM
Teh Nooblet
 

Join Date: Jun 2008
Posts: 1
Modification to remove complexity meter?

What does everyone think about this idea? That damn complexity meter... it shoots me down so many times... I can barely make a decent creature before it shits its pants and says "Holy fuck! Abort! Abort! Abort! Your creature is too complex!"

I don't have a problem with the DNA, there is a built-in cheat to add more DNA cash and I can never seem to spend it all before the damn complexity meter stops me anyway.
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  #2 (permalink)  
Old 06-22-2008, 09:39 PM
RoseRed's Avatar
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Join Date: Jun 2008
Posts: 222

The problem is the creatures you would then mod wouldn't work in anyone's universe who didn't have the mod, and might even totally mess up their game. And since the game is going to be grabbing random creatures to populate the galaxy in some way we don't know, it might not be able to tell which ones are too complex for someone's game.

I know the complexity meter is annoying sometimes but I don't think a mod would be the answer.
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  #3 (permalink)  
Old 06-23-2008, 01:49 AM
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I hate it, it's always stopping me so close to finishing my creature, we were told we could make anything we wanted, it turns out it was a lot less than that
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  #4 (permalink)  
Old 06-23-2008, 02:04 AM
Teh Pwnerer
 

Join Date: Sep 2007
Location: Sydney, Australia
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Yeah, the complexity meter pisses me off too. I'd happily download it if somebody made it.
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  #5 (permalink)  
Old 06-23-2008, 08:21 AM
Teh Nooblet
 

Join Date: Jun 2008
Posts: 8

The complexity Meter is there for a Reason. Think about the Sporeuniverse if anyone is able to "cheat" and build stronger, faster, better Creatures then thoose with enabled complexity Meter.

1. It prefends you from building to complex Creatures (aka to strong for other Sporers)
2. It forces you to build "logical" Creatures

A Mod to remove the Limit, would be simply that...a cheat^^
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  #6 (permalink)  
Old 06-23-2008, 04:35 PM
BlueSun's Avatar
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Join Date: Dec 2007
Posts: 149

Most people would experience horrible slow downs probably crashes too, also whenever you use a game in a way that wasn't intended for your asking for trouble. Remember that there are going to be like 30 or more of your creatures running around in the end.

Now a crazy idea could be to allow people to design their own parts from scratch. This way everything would always be fresh but I imagine this would have endless problems. Probably be way too complicated too.

Last edited by BlueSun : 06-24-2008 at 03:34 PM.
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  #7 (permalink)  
Old 06-23-2008, 10:12 PM
Teh Guest
 

Join Date: Jun 2008
Posts: 43

The complexity meter isn't there for restrictions. It's there to prevent the game from crashing
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  #8 (permalink)  
Old 06-29-2008, 12:17 AM
Teh Nooblet
 

Join Date: Jun 2008
Posts: 1

Quote:
Originally Posted by Garth
The complexity meter isn't there for restrictions. It's there to prevent the game from crashing

the complexity meter is a must for creatures that will be used in the game, but it would be nice to have an oppion to just go at it in the creature creator without have the restriction of the meter if the creature isn't going to be used in game.
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  #9 (permalink)  
Old 07-08-2008, 12:38 AM
Teh Guest
 

Join Date: Jul 2008
Posts: 29
Complexity hacks

Long time lurker, but new member.

Complexity hack are already fully available online.
Just websearch Spore trainer and you'll find plenty of options.


If you want to work within the complexity meter Drachonus from the Spore community board worked out a funcitonal complexity list, I expanded it to give all of the stats. I can post, but it is rather long.

For those worried about mods "destroying" the game. Sporepedia edits out max stat creatures automatically. I know this because as soon as the complexity was understood I made several in order to test it out. The creatures won't post online no matter how they are designed if they have maximized stats.
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  #10 (permalink)  
Old 07-08-2008, 01:36 AM
Yes I'm awesome!
 

Join Date: Jun 2008
Posts: 36

Quote:
Originally Posted by Daeosteros
For those worried about mods "destroying" the game. Sporepedia edits out max stat creatures automatically. I know this because as soon as the complexity was understood I made several in order to test it out. The creatures won't post online no matter how they are designed if they have maximized stats.
Which is completely wrong, because if you search for 'max stats' on Sporepedia you'll get many hits.
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  #11 (permalink)  
Old 07-08-2008, 04:12 AM
Teh Guest
 

Join Date: Jul 2008
Posts: 29

Quote:
Originally Posted by Chyld989
Which is completely wrong, because if you search for 'max stats' on Sporepedia you'll get many hits.


And if they use it as a tag it must be true.....

The one I downloaded that claimed max stats had maxed his bite strike and such, but was missing ranged attacks. Some are missing health, others lack max speed, or fail to sneak.

I am talking about maxing all of the stats to have 23/20/20/5/50.

I've personally made 7 of them and tried to upload them 20-30 times none of them will appear on my sporpedia page even though they are in my CC.
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  #12 (permalink)  
Old 07-08-2008, 01:08 PM
xHarrold251's Avatar
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It's their so slower computers can handle the data, its also keep file size down, and makes the game more fluid. Would I download a patch to raise its limit? Yes of course I would my computer can handle it. I'll just stop it from being loaded onto the sporepedia.
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  #13 (permalink)  
Old 07-08-2008, 04:49 PM
Yes I'm awesome!
 

Join Date: Jun 2008
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Quote:
Originally Posted by Daeosteros
And if they use it as a tag it must be true.....

The one I downloaded that claimed max stats had maxed his bite strike and such, but was missing ranged attacks. Some are missing health, others lack max speed, or fail to sneak.

I am talking about maxing all of the stats to have 23/20/20/5/50.

I've personally made 7 of them and tried to upload them 20-30 times none of them will appear on my sporpedia page even though they are in my CC.

You're right, just because they use the tag 'max stats' doesn't mean that they actually HAVE max stats, but if you download some of them you'll see that quite a few do. Let me find you an example quick....

Sporepedia

Has all stats at 5 (or just there, if they only have one level), 5 speed, 50 health. Wow! I was right! ^_^
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  #14 (permalink)  
Old 07-09-2008, 09:14 AM
iguanaman24's Avatar
Teh Nooblet
 

Join Date: Jun 2008
Posts: 4

The Complexity Meter pisses me of cause half the time the creature is realy simple... and just has like 4legs and a few other stuff and all i want is a few more parts and then... "Error, your creature has to many parts... try and delete some to add more parts." I'm just sitting there like... IT ONLY HAS 4 LEGS... THIS IS SPORE... I'M SOPPOSED TO BE ABLE TO HAVE 20 LEGS!!!!! WTF
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  #15 (permalink)  
Old 07-09-2008, 09:23 AM
KillDrone's Avatar
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Quote:
Originally Posted by iguanaman24
The Complexity Meter pisses me of cause half the time the creature is realy simple... and just has like 4legs and a few other stuff and all i want is a few more parts and then... "Error, your creature has to many parts... try and delete some to add more parts." I'm just sitting there like... IT ONLY HAS 4 LEGS... THIS IS SPORE... I'M SOPPOSED TO BE ABLE TO HAVE 20 LEGS!!!!! WTF

When you procedurally generate your own creature, you can have as many legs as you want.... until then quit your bitching.
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  #16 (permalink)  
Old 07-09-2008, 09:33 AM
Teh Guest
 

Join Date: Jul 2008
Posts: 29

Quote:
Originally Posted by Chyld989
You're right, just because they use the tag 'max stats' doesn't mean that they actually HAVE max stats, but if you download some of them you'll see that quite a few do. Let me find you an example quick....

Sporepedia

Has all stats at 5 (or just there, if they only have one level), 5 speed, 50 health. Wow! I was right! ^_^

Look at the top right corner and you will see which attribute isn't maxed. )
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  #17 (permalink)  
Old 07-09-2008, 11:21 PM
Yes I'm awesome!
 

Join Date: Jun 2008
Posts: 36

Quote:
Originally Posted by Daeosteros
Look at the top right corner and you will see which attribute isn't maxed. )
That's because it is IMPOSSIBLE to get more than 23 for the first row of stats. That creature I linked is as 100% maxed as we can get with just the Creature Creator.
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  #18 (permalink)  
Old 07-09-2008, 11:55 PM
Teh Guest
 

Join Date: Jul 2008
Posts: 29

Quote:
Originally Posted by Chyld989
That's because it is IMPOSSIBLE to get more than 23 for the first row of stats. That creature I linked is as 100% maxed as we can get with just the Creature Creator.


I think you have forgotten the point of the discussion.

The complexity meter is also a stat of your creature.

With all of the stats maxed EA currently considers your creature a "modified" creature and won't upload it onto their website. That prevents "modding" from messing up peoples games. Each of the creatures uploaded gets a once over from a computer program to decide if they are valid. If not they can't be shared via EA. Thus modders CAN'T break random games.

As for why a completely max stats are invalid. Current rumor on the Spore community boards is that the Complexity meter is actually underestimating the complexity of certain parts leading EAs mainframe to declare them invalid. I don't know if that is true or not just the scuttlebutt.
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  #19 (permalink)  
Old 07-11-2008, 01:18 AM
Yes I'm awesome!
 

Join Date: Jun 2008
Posts: 36

Quote:
Originally Posted by Daeosteros
I think you have forgotten the point of the discussion.

The complexity meter is also a stat of your creature.

With all of the stats maxed EA currently considers your creature a "modified" creature and won't upload it onto their website. That prevents "modding" from messing up peoples games. Each of the creatures uploaded gets a once over from a computer program to decide if they are valid. If not they can't be shared via EA. Thus modders CAN'T break random games.

As for why a completely max stats are invalid. Current rumor on the Spore community boards is that the Complexity meter is actually underestimating the complexity of certain parts leading EAs mainframe to declare them invalid. I don't know if that is true or not just the scuttlebutt.

I'm confused. So you say that it's impossible to upload a creature with max stats, then admit the one I linked has max stats, but then say that it's impossible to upload a creature with max stats? I'm SO confused. Please explain so I can continue to correct you ^_^
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  #20 (permalink)  
Old 07-11-2008, 02:27 AM
Yes I'm awesome!
 

Join Date: Jun 2008
Posts: 36

Okay, I think I get what you were trying to say. You're saying that it's impossible to make something with maxed stats AND maxed complexity, right? Which is stupid for two reasons.

1) Complexity isn't really a stat, so it shouldn't be considered when you're talking about max stat creatures.
2) Complexity CAN be maxed, along with every other stat, and the creature can still be uploaded. See exhibit A: Sporepedia
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