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Say no to modding!
I'll give you this warning once, don't mess around with the spore files. Anybody, even pro modders could cock something up and end up with a missing file and spore would be ruined for them.
Plus even if you could mod it, it would send all your modded creatures to other players which would either crash the game or ruin it for them too. Don't you just want to have spore as it is? Mods are built to make games different or perhaps easier or just more fun but thats not needed for spore yet! so please, once you get the game just leave it as it is! -JthemasterT
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Lol.. if modding spore will mess the game up then all mods mess all games up. I think modders are intelligent enough not to mess spore up. if they do, its thier problem and not yours.
spore hasn't even been released yet, so wheres your proof that modding could cock it up? |
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And you know what about moding? Seriously I'm a bit of an amateurs but I know that any game can be moded to a certain degree, even finding the file which contains the model value, (eg. how powerful that part is) and changing it value to +1 is moding and doable, I think what your worried about is people messing with the game engine, doesn't worry me if i fuck up the engine I'll just re-install it.
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i agree, you are lacking in information.
i mean take xHarrold251's example - a mod of that sort would only cause an effect locally. there has been mention of a filtering system to deal with corrupted/illegal (illegal in terms of computer terminology) files being proliferated as well. although i have to say that other then machima (which already is facilitated in spore) i cannot really see much room for modding the game itself. this is mainly due to it's singleplayer nature. i'm sure if spore had a multiplay environment (and that it somehow could work without having your planet destroyed by another player while you're asleep), then we'd see things arise such as, i dunno, creature racing, or some kind of mortal combat spin off. although thinking about it, i suppose someone could come along and create new tools, or write their own music algorithms. the thing is though, i have a feeling that such things will already be in the game. we already know that weapons (for example) won't be limited to spears. this leads me to assume that the team has ascribed to the same idiom of freedom of the player. in other words, what i'm saying is that i believe that (with a certain level of knowledge) a user can make their own tools/accessories for their creatures (possibly in game), and even create new parts for creatures. afterall a creature part just needs (at the minimum) a couple of statistical numbers for its abilities, and a base level model (which is dragged about in the editors to create/morph it to the desired shape) |
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Yeah, the sporepedia only downloads the creature files.
Worst comes to worst, your creature will have a bunch of error signs all over his body due to invalid textures, but it definitely won't screw up their game.
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CEASE THIS FAGGOTRY AT ONCE! Rawr. |
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Do you really think that Will Wright and Co. would let someone crash hundreds of other games? They're not stupid. All it takes is a quick check, "Does model exist? If no, ignore creature." Or you could replace the part with another of the same function. Instantly fixed. In fact, this technique has been being used by games for years now.
Go play a custom Half-Life 2 map. Remove some of the custom content. Suddenly, instead of the right things, you see error signs and purple checkerboards. These act as a safeguard for missing content. Now please, don't act as the harbinger or something if you don't even know anything about what you're scared of or what you're talking about. This is the exact same crap that starts many other rumors. I'll bet a dozen people in here will come in, read the original post, and then not read any of the following posts. Suddenly we've got a dozen people running around telling everyone that modding Spore would cause games to crash or even hard drives to die. (People like to make things more dramatic.) We don't need useless crap floating around. So don't start rumors. It only hurts the community. |
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Haha...Talk about a successful Troll Thread. Nice. xD
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[Today 05:18 PM] dav1991: azk = gone? [Today 05:19 PM] MadJax: Must be.. the cobwebs are gethering on his seat [Today 05:20 PM] *dav1991 puts a man eating cat in azk's seat* |
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Here's an idea: Block modders, and report them to them to the server, to flag them as a modder. Problem solved.
If you're an entrepreneur modder, back up ur friggin coputer before trying a mod out. You WILL eventually fk some thin up.
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I will eat you. With a spoon. |
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like on farcry, the red back ground with the words "Replace Me" written on ROFL! i remember screwing up when trying to re-texture a mercenary and he ended up with "Replace Me" on his forehead o.O |
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Seriously, practically all of the threads I've read about modding Spore have been like "noez dont do it yull ruin everyonez game." It isn't Skynet, guys. It's not like someone is going to make a creature with custom asscheeks then upload it with sinister intentions, infecting millions of Spore players' games and crashing all of them. As other posters have mentioned in this thread, there will definitely be a filter in place to check each and every piece of content to ensure that it's safe before it is distributed across the entire network. For them not to do so would be ridiculously stupid, and that's something Will Wright and Maxis are not.
As for non-cosmetic applications of modding, which I must be missing somewhere, as I haven't really seen too much about it, there is a whole realm of possibilities that the right people with the right knowledge can tap into. I've heard other posters mention online multiplayer, god weapons, and the like, but I don't see a problem with these things. If that's what you want to do, it's your game, you paid for it. Once again, it's not like your actions are going to fry everyone else's hard drives. And despite what a great game we all expect Spore to be, in reality it's likely that there will be small problems in a few areas, possibly in AI, physics, things of that nature. Also, increasing the number of species allowable on a planet, making a more diverse ecosystem, maybe making some behavioral alterations, or tweaking the allowable size of a planet are other modding avenues which can be explored. If the right people with the right know-how put their ingenuity to the task, it's quite possible that we could see some outstanding mods that might even make the game better than its retail version. At least, that's always been my view on it when it comes to quality mods. Naturally, there will be those 15 year olds who think that weapons that destroy entire solar systems and spawn a giant penis monster to eat planets is going to contribute to the community, but I think this possibility is heavily outweighed by the potential for adding fresh and exciting new gameplay changes to the core program. |
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