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  #21 (permalink)  
Old 06-04-2008, 06:41 AM
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Quote:
Originally Posted by nod113
however, since most of the stuff is procedurally generated it would be a major pain in the ass to get around the insane amounts of that. It would be difficult aswell to make any Good custom content as the game does not use many stored graphics or other things. Sorry if that didn't make sense, I am really tired
well, why would you want to mod the procedurally generated stuff? its more likely to be changing the UI. Possibly someone might find out how to mod the creature parts and create more of them but thats all.
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  #22 (permalink)  
Old 06-12-2008, 04:33 AM
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Quote:
Originally Posted by andrew655
spore wont be moddable (im about 95 percent positive --- look at every other maxis game). so no spore game conversions or weird stuff.

but when i say moddable, i dont mean example adding ur on pics to items or own skins to certain things and other in game customizations.

fully customizable does not equal moddable.

anyone else agree with me here?

I agree! But...

The game IS modable... You can choose to include others customizations or not! Surely that is the def of Mod???

Spore Rules!! - If this is how excited I am and game game hasn't launched yet... I'm going to need a nappy when it does!!
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  #23 (permalink)  
Old 06-17-2008, 08:51 AM
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Quote:
Originally Posted by mastergamer2008
dont make me look bad, lol, im saying people who mod who 1. make it bad and 2. make it for purposes that harm gameplay. like i mean like having unlimited ammo or some shit in games, not for this.in my experience, people who mod suck and make it worse. but i do know there are good mods. it might be good to mod, but i stick by my words.

you're talking about cheats and hacks not mods in the true sense of the word, as someone who only mods the sims and doesn't play the game as such I say "BRING ON THE MODS!"
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  #24 (permalink)  
Old 06-17-2008, 10:54 PM
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I don't understand the problem you guys seem to have with modding. I've been part of a modding community since 2001, although in the last year have moved away from it a bit. But through those years I've seen people achieve great things through modding.

Modding isn't just restricted to adding new object or character types and textures, there are many many things you can do with a decent bit of code.

For example, we could extend the depth of the lives of the creatures in Spore. We could create specialist creature types that hunt in a certain way, have a certain mentality, prefer a certain food type and so on. The tribal and civilisation stages could be extended, we could create a more complex and in depth trading system, a more dynamic diplomacy section or even create a civilization style technology tree.

Global Thermonuclear War for Spore anyone?

What people will origninally think of as game limitations, impossibilities, can be easily overcome by a skilled modder with a bit of time on his hands and a bit of imagination.
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  #25 (permalink)  
Old 06-18-2008, 12:35 PM
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Im all for modding.

But only when Im sick of the full game. But I doubt that that will happen.

With a game like Spore I think theres loads of possibility. Gore is a mod ill be looking out for, and anything which will give me the ability to just spectate a planet and see hwo the species evolve and fight for dominance.
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  #26 (permalink)  
Old 06-19-2008, 01:45 PM
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i sincerelly hope that someone mods the creature creator complexity limit out of it's ass, and plz b quick. ktnxbye
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  #27 (permalink)  
Old 06-19-2008, 05:46 PM
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Quote:
Originally Posted by Osnail
- If this is how excited I am and game game hasn't launched yet... I'm going to need a nappy when it does!!
and a diaper
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  #28 (permalink)  
Old 06-19-2008, 10:29 PM
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Modds would be horrible your game would crash because it cant read skin lol or some thing when you see other creatures its better with out mods unless you played offline...
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  #29 (permalink)  
Old 06-20-2008, 02:20 AM
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Quote:
Originally Posted by mastergamer2008
dont make me look bad, lol, im saying people who mod who 1. make it bad and 2. make it for purposes that harm gameplay. like i mean like having unlimited ammo or some shit in games, not for this.in my experience, people who mod suck and make it worse. but i do know there are good mods. it might be good to mod, but i stick by my words.
*Facepalm*

xNoName is completely right. Whats wrong with adding features that the game doesn't have? As long as it doesn't break the game it's fine.

tl;dr: MODS ARE PRETTY GOOD LOLOLOL
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  #30 (permalink)  
Old 06-24-2008, 02:22 AM
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Quote:
Originally Posted by andrew655
spore wont be moddable (im about 95 percent positive --- look at every other maxis game).

Err... SimCity 4... the core Maxis franchise over the past twenty years that spun off the Sims....

Network Addon Mod etc... hundreds of major and minor modification packs and addons... not to mention the tens of thousands of buildings that incorporate custom modifications beyond what the standard building creation tools are capable of.

The whole anxiety here on this forum about modifying Spore is unfounded; if you feel nervous about what modifications can provide for a game, just go buy SimCity 4 and visit simtropolis.com/modding. It's the franchise that basically got Will Wright his big break after all, if you like his games you should really give it a try.

Last edited by Thalassicus : 06-24-2008 at 02:32 AM.
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  #31 (permalink)  
Old 06-29-2008, 01:13 PM
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If it weren't for modders, Spore would not have been made. The whole idea of Spore is to slap a nice and easy front end on what modding communities have been doing for years.

Even now with just the creature creator released, the creature format inside the png files has already been discovered, and there is a tool being written that will allow you to extract, edit, then reinsert creature data and custom images into the pngs.

The common use of this tool will be to add asymmetrical parts to your creatures, like a claw or shoulder armour on one arm only. this much at least already works. I'll also be messing around with things like super thin spines and non standard limb placement etc. just to see what is a limit of the engine and what is a limit of the editor.

There will still be mods.
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  #32 (permalink)  
Old 06-29-2008, 03:26 PM
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Quote:
Originally Posted by Caitiven
Playing along with a friend in a controlled game would be interesting. Just because both sides play 'God' doesn't necessarily mean it would suck. You and a friend could compete for dominance in creature, duel in RTS in city/civ, and compete for territory in the space phase.

Cheating is a different problem. My only solution? Filter them out. Don't use them. Don't make them. Yadda yadda. :P

I guess I'm biased because I love online play. Computer opponents don't really prove a good challenge at a certain degree. As my good friend Han Solo once said,
"Good against remotes is one thing. Good against the living, that's something else."




Awesome use of a Star Wars Ref!!! But yea... I find Online play to be rather silly, since a lot of them are not graphically up to standards, and involve a lot of walking... But I suppose thats only MMO's. I like multiplayer RTS or FPS/TPS.
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  #33 (permalink)  
Old 06-29-2008, 10:34 PM
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Quote:
Originally Posted by boggers
If it weren't for modders, Spore would not have been made. The whole idea of Spore is to slap a nice and easy front end on what modding communities have been doing for years.

Even now with just the creature creator released, the creature format inside the png files has already been discovered, and there is a tool being written that will allow you to extract, edit, then reinsert creature data and custom images into the pngs.

The common use of this tool will be to add asymmetrical parts to your creatures, like a claw or shoulder armour on one arm only. this much at least already works. I'll also be messing around with things like super thin spines and non standard limb placement etc. just to see what is a limit of the engine and what is a limit of the editor.

There will still be mods.
I agree, there are already people that are making work-arounds for various things, for example http://ll-608.ea.com/spore/static/th...0003608329.png here is a skeleton type creature that has apparently found a way to remove the skin from the joints of arms and legs. Because spore knows how to handle joints, it works just as if the skin was there.

As far as the complexity meter goes, when you upload a creature to the site it checks for it's complexity. I know this because they were talking about some creatures not showing up because the game origionally miss calculated the complexity. So I think it would be possible to remove it from your own game, it just wouldn't work in the sporepedia. Though once you get complex enough that it crashes your game you might have trouble :P.
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  #34 (permalink)  
Old 07-23-2008, 01:50 PM
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Quote:
Originally Posted by xOmnirapeasor
Anything written with code can be re-written.

Bingo. Ding ding ding, we have a winner.

Simple as that.
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  #35 (permalink)  
Old 08-04-2008, 05:14 AM
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Quote:
Originally Posted by andrew655
spore wont be moddable (im about 95 percent positive --- look at every other maxis game). so no spore game conversions or weird stuff.

but when i say moddable, i dont mean example adding ur on pics to items or own skins to certain things and other in game customizations.

fully customizable does not equal moddable.

anyone else agree with me here?

another pointless asumption thats has absolutely no value, the sims is modable? sim city is?

and who are you to define modding? mod is short for MODIFICATION so pics and skins is modding by fact...

also im pretty sure things can be modded as in the stars and planets limit mentioned in one interview... we just have to see when the game comes out.
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  #36 (permalink)  
Old 08-04-2008, 05:19 AM
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Quote:
Originally Posted by mastergamer2008
dont make me look bad, lol, im saying people who mod who 1. make it bad and 2. make it for purposes that harm gameplay. like i mean like having unlimited ammo or some shit in games, not for this.in my experience, people who mod suck and make it worse. but i do know there are good mods. it might be good to mod, but i stick by my words.

goddamn u are so ignorant! modding is not to harm the game! incase u dont know if u look on any mod site of any major game in the last years the amount of cheat mods is little to NONE, most mods consist of good proper addons like new features skins model textures maps gamemodes..get ur info straight...u are the most ignorant person on here!
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  #37 (permalink)  
Old 08-09-2008, 07:31 PM
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Quote:
Originally Posted by andrew655
spore wont be moddable (im about 95 percent positive --- look at every other maxis game). so no spore game conversions or weird stuff.

but when i say moddable, i dont mean example adding ur on pics to items or own skins to certain things and other in game customizations.

fully customizable does not equal moddable.

anyone else agree with me here?

I dunno where you get the idea that a game can be un-moddable, but thats impossible. It may be very difficult, but theres no such thing as mod proof. The real question is: will it be shipped with modding tools, or not? I think the answer is the latter, because this game can be viewed as an attempt to corral modding into the games very user friendly terms. Therefore, the whole game is incredibly "moddable", is was made to be "modded" just inside the basic failsafe universe rules of the game. But as to the way you talk about it, of course you can change those basic universe rules that govern the games creators and play, it just depends on how much work you're willing to do. and no, i think no, it wont be shipped with modding tools to help you bend or break the basic rules of spore, it wouldnt make sense. Ergo it wont be easily moddable. It is already "moddable" enough with its creators and the like. I dont think people will want to mod it either- there is already so much to the game that I can't imagine anyone wanting more (something tweaked? maybe). Its the everything game.
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  #38 (permalink)  
Old 08-10-2008, 12:39 PM
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"Spore will not be moddable, and why should it be?"

To appease all the kiddies who want blood for no reason whatsoever?
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  #39 (permalink)  
Old 08-21-2008, 06:23 PM
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Quote:
Originally Posted by andrew655
spore wont be moddable (im about 95 percent positive --- look at every other maxis game).

You haven't heard of the sims, have you.
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  #40 (permalink)  
Old 08-22-2008, 01:41 AM
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i have read through this entire thread and i see that most everyone who is against modding has little to no understanding of the inner workings of a game and the true spirit of modding.
I can think of a nearly endless list of mods that add great things to games.
Also, you should be made aware that the term "mod" can mean both an added feature or a cheat,
but cheat-mods are in a distinct minority on most games and are usually marked as being a cheat by the modder that made it.

Anyway, mods are completely optional, and as people who have tried the complexity meter un-capper for the CC may have discovered, the creations they make with it don't appear on the sporepedia.

So that leads me to say: Do your research first so you don't get made to look like a dufus by someone who knows what they're talking about.
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Last edited by Dragons_Weyr : 08-22-2008 at 01:44 AM.
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