The Spore Supersite
Soon to come : Spore Profiles
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
|
||||||||
|
Quote:
I agree! But... The game IS modable... You can choose to include others customizations or not! Surely that is the def of Mod??? Spore Rules!! - If this is how excited I am and game game hasn't launched yet... I'm going to need a nappy when it does!! ![]()
__________________
Some things you can never change... But it's still fun to try!! |
|
||||||||
|
Quote:
you're talking about cheats and hacks not mods in the true sense of the word, as someone who only mods the sims and doesn't play the game as such I say "BRING ON THE MODS!" |
|
|||||||
|
I don't understand the problem you guys seem to have with modding. I've been part of a modding community since 2001, although in the last year have moved away from it a bit. But through those years I've seen people achieve great things through modding.
Modding isn't just restricted to adding new object or character types and textures, there are many many things you can do with a decent bit of code. For example, we could extend the depth of the lives of the creatures in Spore. We could create specialist creature types that hunt in a certain way, have a certain mentality, prefer a certain food type and so on. The tribal and civilisation stages could be extended, we could create a more complex and in depth trading system, a more dynamic diplomacy section or even create a civilization style technology tree. Global Thermonuclear War for Spore anyone? What people will origninally think of as game limitations, impossibilities, can be easily overcome by a skilled modder with a bit of time on his hands and a bit of imagination. |
|
||||||||
|
Im all for modding.
But only when Im sick of the full game. But I doubt that that will happen. With a game like Spore I think theres loads of possibility. Gore is a mod ill be looking out for, and anything which will give me the ability to just spectate a planet and see hwo the species evolve and fight for dominance. |
| Sponsored Links |
|
||||||||
|
Quote:
xNoName is completely right. Whats wrong with adding features that the game doesn't have? As long as it doesn't break the game it's fine. tl;dr: MODS ARE PRETTY GOOD LOLOLOL
__________________
Q('.'Q) RAWR BOXING SMILEY. |
|
|||||||
|
Quote:
Err... SimCity 4... the core Maxis franchise over the past twenty years that spun off the Sims.... Network Addon Mod etc... hundreds of major and minor modification packs and addons... not to mention the tens of thousands of buildings that incorporate custom modifications beyond what the standard building creation tools are capable of. The whole anxiety here on this forum about modifying Spore is unfounded; if you feel nervous about what modifications can provide for a game, just go buy SimCity 4 and visit simtropolis.com/modding. It's the franchise that basically got Will Wright his big break after all, if you like his games you should really give it a try. Last edited by Thalassicus : 06-24-2008 at 02:32 AM. |
|
|||||||
|
If it weren't for modders, Spore would not have been made. The whole idea of Spore is to slap a nice and easy front end on what modding communities have been doing for years.
Even now with just the creature creator released, the creature format inside the png files has already been discovered, and there is a tool being written that will allow you to extract, edit, then reinsert creature data and custom images into the pngs. The common use of this tool will be to add asymmetrical parts to your creatures, like a claw or shoulder armour on one arm only. this much at least already works. I'll also be messing around with things like super thin spines and non standard limb placement etc. just to see what is a limit of the engine and what is a limit of the editor. There will still be mods. |
|
||||||||
|
Quote:
Awesome use of a Star Wars Ref!!! But yea... I find Online play to be rather silly, since a lot of them are not graphically up to standards, and involve a lot of walking... But I suppose thats only MMO's. I like multiplayer RTS or FPS/TPS.
__________________
Pure Awesomesauce In A Can With Icing And Whipped Cream Cherries On Top
|
|
|||||||
|
Quote:
As far as the complexity meter goes, when you upload a creature to the site it checks for it's complexity. I know this because they were talking about some creatures not showing up because the game origionally miss calculated the complexity. So I think it would be possible to remove it from your own game, it just wouldn't work in the sporepedia. Though once you get complex enough that it crashes your game you might have trouble :P. |
|
||||||||
|
Quote:
Bingo. Ding ding ding, we have a winner. Simple as that.
__________________
Breath of Fire, Tooth and Claw. Sporefan.com <-- These guys are giving away Spore!
|
|
||||||||
|
Quote:
another pointless asumption thats has absolutely no value, the sims is modable? sim city is? and who are you to define modding? mod is short for MODIFICATION so pics and skins is modding by fact... also im pretty sure things can be modded as in the stars and planets limit mentioned in one interview... we just have to see when the game comes out. |
|
||||||||
|
Quote:
goddamn u are so ignorant! modding is not to harm the game! incase u dont know if u look on any mod site of any major game in the last years the amount of cheat mods is little to NONE, most mods consist of good proper addons like new features skins model textures maps gamemodes..get ur info straight...u are the most ignorant person on here! |
|
||||||||
|
Quote:
I dunno where you get the idea that a game can be un-moddable, but thats impossible. It may be very difficult, but theres no such thing as mod proof. The real question is: will it be shipped with modding tools, or not? I think the answer is the latter, because this game can be viewed as an attempt to corral modding into the games very user friendly terms. Therefore, the whole game is incredibly "moddable", is was made to be "modded" just inside the basic failsafe universe rules of the game. But as to the way you talk about it, of course you can change those basic universe rules that govern the games creators and play, it just depends on how much work you're willing to do. and no, i think no, it wont be shipped with modding tools to help you bend or break the basic rules of spore, it wouldnt make sense. Ergo it wont be easily moddable. It is already "moddable" enough with its creators and the like. I dont think people will want to mod it either- there is already so much to the game that I can't imagine anyone wanting more (something tweaked? maybe). Its the everything game. |
|
||||||||
|
"Spore will not be moddable, and why should it be?"
To appease all the kiddies who want blood for no reason whatsoever? |
|
||||||||
|
i have read through this entire thread and i see that most everyone who is against modding has little to no understanding of the inner workings of a game and the true spirit of modding.
I can think of a nearly endless list of mods that add great things to games. Also, you should be made aware that the term "mod" can mean both an added feature or a cheat, but cheat-mods are in a distinct minority on most games and are usually marked as being a cheat by the modder that made it. Anyway, mods are completely optional, and as people who have tried the complexity meter un-capper for the CC may have discovered, the creations they make with it don't appear on the sporepedia. So that leads me to say: Do your research first so you don't get made to look like a dufus by someone who knows what they're talking about. ![]()
__________________
![]() Last edited by Dragons_Weyr : 08-22-2008 at 01:44 AM. |
![]() |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | Search this Thread |
| Display Modes | |
Linear Mode | |
















Linear Mode