The Spore Supersite
Soon to come : Spore Profiles
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
|
||||||||
|
the only phase in spore i can see being multiplayer is the cell phase
__________________
Doodalalalalalalalalalalala Quote:
|
|
||||||||
|
Quote:
All mods affect games.. And its especially dangerous modding a game with constant uploads and downloads of stuff, imagine if a moded creature editor would produce a creature, upload it and send it to the PC of someone who doesn't have the mod, the following would appear: "ERROR! Could not open file fakefilename.dll. Would you like to send a report?" Then the game would always crash until you either remove the downloaded creature manually (Go to files directory and delete all of its creature files), Reinstall the game or get the same mod (even if you don't like it). In games like this I'd rather see no mods at all, unless a completely different download server is opened for modded stuff, I'll just have to turn off the automatic download thing.. |
|
||||||||
|
ya it would really suck if weve been waiting this long for spore and when we eventually get it some n00b will mod it and crash our game.. But im sure will wright must have thought of this and come up with some system to block modded stuff
__________________
|
|
|||||||
|
mods are NOT hacks so the modder will keep in mind the players needs so he/she will probably turn off content sharing for the mod. Now if that didn't happen then it can be considered a hack
|
|
||||||||
|
Quote:
... You're right. Mods you can remove winouth problems, hacks only give us headshakes... ![]()
__________________
Don't expect to see me around here a lot. Well, not until December.
Founder of the Imaginary Gang 0 members and counting! |
|
||||||||
|
i have a dialouge lol the maker of the mod need to enhance it....but has short term memory loss
ALL SERVERS ARE SHUTING DOWN FOR A QWIK MOMENT IN ONE SECONED n00bs: Holy crap were all goin to die!!!1!! OwNaGeRs: n00b SEVERS DOWN Moder: wt heck happed to all the planets?? Moder: Hello i feel like im talking to myself |
|
||||||||
|
Quote:
That's why I like Oblivion- because you have a MASSIVE world but it's just you, which is good because you don't have 120 people in the same area killing each other like n00bs. Also seeing that all the content goes on one master server, I would assume if it was multiplayer, everyone would be on one server, and you would see ERROR: SERVER FULL, PLEASE WAIT IN QUEUE (986 of 1,000). SO PLEASE DON'T COMPLAIN ABOUT HOW SPORE IS SINGLE PLAYER!!! It's better that way!
__________________
Dr Rockso gonna make you a balloon!
|
|
|||||||
|
I'd imagine if it is possible (meaning the code isn't built to specifically prohibit such a thing, or it isn't just completely ridiculous in the ammount of work involved) then a multiplayer mod will happen. God I hope so! Because every game, no matter how much there is to do, gets boring.
As to all of the complaints about how it would ruin it? Why? Of course you would have the option to participate in this or not. There are many ways multiplayer could be handled, all of which would be fun. 1) The most simple method. Players who download the "multiplayer mod" have some new toys at their disposal, chief of these being the intergalactic drive (or perhaps some type of ambiguous wormhole technology, though realistically even if you created an artificial black hole for the purposes of making a gate, you'd have to drag the exit and entrance to where you wanted them in normal space). Multiplayer of this type would be realistic intergalactic war for civilizations that had just come up with the tech. Long distance You build the super expensive intergalactic drives and the massive ships which would be needed to make them economical in terms of troop transport, build your armies (this would be a very fun stage imo, making planets covered with military bases and manufacturies and then picking up citizens from all over your galaxy to take to them. "You don't acknowledge the draft? My anti-grav beam sure seems to!") and fleets of tanks and planes. Build thousands of smaller ufos (like the first ufo you built but straight warships not exploratory vessels) to hang on the motherships as limpets, and then you send them off. Perhaps a mix of the interstellar drive and the wormholes would work best; you build your gate twins and send them with the mother ships as well, and once in the enemy galaxy they will drop them to serve as ftl communication. Then you get a very broad tactical map of your forces and those of the enemy, reports of engagement, etc, and run the war that way, managing it like a general. Now here's the primary argument against wright's reasons for no multiplayer; you of course build a home fleet. You're in your galaxy, where you have control of all of the recources. Your enemy is sending his fleet across the great divide, and can only funnel his recources through a small number of easily destroyed gates or (if no gate technologies were included in the mod) by way of supra long range flights (mebbe make it a few real time days to send fleets between galaxies. Maybe it is even a realistic representation of the cees your ship can make and the galactic map in the server. This could get tedious without the gate tech though ). You build a freaking fleet; it would be tough for even an extremely technologically advanced system to get more firepower to your own galaxy than you can put in it yourself. You build huge fleets and let them hold the fort while you are asleep. Your primary planets have such large fleets around them (and, if the mod allowed it, gigantic gun stations as well) that the invader could not possibly pierce them without dumping in a great deal of time, and the worst thing that happens while you're not playing is that you might lose some fringe planets, some mining operations, etc. Then you retake those, maybe even capture his ships (having the mod take into consideration the ability to capture ships or convert their metals would be a big boon) and send twice as much back his way. voila. 2) the "mmo" option. Basically, every server is a galaxy. There would probably have to be a lot of servers, a lot of galaxies, to give people the breathing room they need. This would be difficult for a mod to manage (unless it found some big time backing, which such an ambitious project might). You have two options for playing multiplayer. You can start in the multiplayer servers, picking the least densely populated of them if you're smart, and settle down on a random planet (perhaps with the option to be close to or far from others, but not necessarily with the ability to pick the exact planet). Since there are many servers and a ridiculous number of worlds, the chances of someone stumbling across your particular planet are rather small. This is still the option for more ballsy players, but you will probably be safe until you reach the civ stage where (presumably, based upon what I've seen and read) you would start broadcasting radio and be easy to find. Or, the second option, you could have, again, an interstellar drive with the option to send an envoy from your home galaxy (your single player game). You should be restricted to a small envoy, of course (perhaps a simple mass restriction) but you could come over with enough civvies to start a colony on a new world (or on one you terraform with your ufo tools) and a few cruisers for guard (or simply to sacrifice for time if you get unlucky and emerge into your new galaxy right on top of a fleet). If you get wiped out then you just send another envoy mission. Your single player galaxy will remain safe. You can then enter into the game and try to build up whatever remote section you have selected to take before expansion reaches you. THe mod would presumably need much more expanded construction options, as I get the impression that this will be more of a sideshow and less important in the main game. WHat I mean is that you need to be required to obtain x recources and y energy to get xy product. You should be able to mine planets by the thousand, empty whole asteroid fields, perhaps even destroy planets and harvest their entirety, recycle anything you find, maybe even at higher tech do crazy things like create shells around suns to capture their total energy (or maybe a partial shell to make one hell of a big missile to shoot at your worse enemy). ALl of this should be possible but not easy, not quick, so that it would be a solid mmorts experience. 3) the "cut down" multiplayer. It should be possible, at the least, to have something like mentioned above, a small server with a few players where you fight with the creatures you created. Perhaps even small scale rts forms where you have a server that is a temporary galaxy and the players fight it out over a few planets to see who can destroy all of the other first. None of this, of course, would be anywhere near as cool as a galactic civilization game and the fun possibilities it entails, but of course it would still be something and it is much more likely to happen. Oh, and lemme just say, if multiplayer doesn't happen and creatures are transmitted as freely as I think (as in you are always downloading stuff to populate, not you just choose what you want), I'm going to be doing everything in my power to make it FEEL like multiplayer I'll be spending a good deal of my time designing creatures of pure killing power and the meanest attitude around (not to mention SUPER high reproductive rates). I so hope you can at least influence reproductive rate You'll have colonies of pure evil spurting all across all of your galaxies :P |
|
|||||||
|
I will just give you four words
s8rGnOm: Monolith Buff Plz.... Every 5 seconds forever. s8rGnOm: WTB-Fully Built spacecraft with all the badges... Willing to pay 25 SpOrEbUcKs!!!111!! Sigh. Please no MMO.... Lan Possible if the Mods do it right. Everyone Starts at the same time and no cheats. One last parting thought... s8rGnOm: EVERY1 HOW TO 1 GET MY SPERM CR8URE 2 DRIVE HIS PENIS CAR ITNO HIS VAGINA HOUS!!!1!!!11 |
|
|||||||
|
I think the best way to have multiplayer work is to import your creature/civ into the game each time. Each multiplayer game will be a single stage with objectives - ranging from "kill all othe rplayers" to "amass most dna points/spice" and others.
In each game, you'd either start with a basic thing and level up, or import your perfected thing (creature/civ) and just fight it out. Alternatively, the game could be two stages that can interact - either creature/tribe, tribe/city, or city/space (space would have to be limited to a solar system or 2 to work) |
|
||||||||
|
Here are two reasons to support multiplayer modding.
1. You don't have to play freakin multiplayer if you don't want to. A modder isn't going to come along and say "guess what suckers, I can hack your planets now!" No. If you want to stay in delusional "I'M UBER" land, go ahead. 2. Here's how it would work... There's a permissions system. You can directly access someone's planet if they give you, via username, permission to do so. They will have a control panel that chooses whether you can build there or not, and they will be able to force you to leave. However, when other people on that planet are logged off, that player's civilization will "go to sleep" and become invulnerable. Bottom line - don't whine about multiplayer because it won't affect you anyway, and multiplayer would be simple if a modder was able to make the code. Kudos to the LUA god who can.
__________________
Breath of Fire, Tooth and Claw. Sporefan.com <-- These guys are giving away Spore!
|
| Sponsored Links |
![]() |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | Search this Thread |
| Display Modes | |









Mods you can remove winouth problems, hacks only give us headshakes... 
You build the super expensive intergalactic drives and the massive ships which would be needed to make them economical in terms of troop transport, build your armies (this would be a very fun stage imo, making planets covered with military bases and manufacturies and then picking up citizens from all over your galaxy to take to them. "You don't acknowledge the draft? My anti-grav beam sure seems to!") and fleets of tanks and planes. Build thousands of smaller ufos (like the first ufo you built but straight warships not exploratory vessels) to hang on the motherships as limpets, and then you send them off. Perhaps a mix of the interstellar drive and the wormholes would work best; you build your gate twins and send them with the mother ships as well, and once in the enemy galaxy they will drop them to serve as ftl communication. Then you get a very broad tactical map of your forces and those of the enemy, reports of engagement, etc, and run the war that way, managing it like a general. 

Linear Mode