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[Release] Spore Mods Megathread
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Installing Mods: Installing current generation Spore mods is simple enough, simply copy the .package file into Spore's Data directory. The data directory is typically located in C:Program FilesElectronic ArtsSporeData. To uninstall a mod, simply delete the .package file. Troubleshooting Mods: Spore has a rather odd way of loading packages. If a mod you've installed isn't working, and it's working for others, you can try adding an a to the front of the file name. For instance, if you were having trouble with the super powers mod, you could try renaming it from SuperPower.package to aSuperPower.package Temporarily Disabling Mods: You'll notice below that one of my mods is a .old file, rather than a .package file. You can temporarily disable mods this way, which is exceptionally useful for mods like the asymmetry hack. Simply rename the mod in question from *.package to *.package.old ![]() Quote:
The Spore modding tools were created by our very own Rick (rck). So far, we have a .Package Viewer, .Package Maker, and a tool to convert .Prop files to .XML, and vice versa. These tools can be downloaded from Rick's Spore Stuff. The tools are currently in beta form and are highly unstable, but if you want to get modding yourself, they're out and ready to use. .Package Viewer The .Package Viewer is the only tool to have a VGUI. This tool is short and sweet, you can open up any Spore .package file and extract the entire package file's contents into a folder (No single .prop selection as of yet). Simply open the .Package you wish to edit, and then extract it via File->Save All. ![]() Prop to XML Tool This tool either needs to be run from the command prompt, or by dragging a desired prop file onto it in Explorer. I recommend the latter. The tool will create an XML file in the same directory as the .prop file you dragged. XML to Prop Tool The same principals apply, you can run it from the Command Prompt or drag a desired XML file onto it in explorer. From there it'll convert the XML into a .propnew. Rename this to .prop before creating your mod's .package. .Package Creator This tool can only be run from the Command Prompt. It takes two arguments. The first argument is the name and location you want your mod's .package to be, and the second is the path to the files.xml for your mod. (Explained Below) ![]() Example usage: Gibbed.Spore.PackageMaker mymod.package files.xml Now, I'm sure you're wondering what this "files.xml" is. When you extract a .packfile in Package Viewer it creates a files.xml, which contains every single file in the .package. Edit this to only include the files you're including in your mod, and then path to it with Package Maker. How should I open .XML files?: You can use just about any text editor, if you don't want to download anything simply use Notepad. I personally recommend Notepad++. Mod Maker: More coming soon. For now the tool should be self explanatory. This serves as an alternate .Package Maker. ![]() DISCLAIMER: This thread is a copy from another (Not so Spore related) forum, I will do my best to keep this updated. Last edited by 1/4 Life : 10-16-2008 at 08:32 PM. |
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Done and done. |
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can you open the command prompt from the start menu and cd to c:Program FilesElectronic ArtsSporeData and do a dir > output.txt then post the contents of that file do the board... |
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Well I want to know the opposite. Do the mods work with the patch? I have the patch and I don't see why everyone is having problems with it. Works fine for me.
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I'm using the 1.1 patch as well, and I can confirm every mod in this thread work works flawlessly. The only issue I've had with patch 1.1 was the in-ability to leave my home planet, and that was solved by simply removing any trees/details in my cities before leaving (Works great now). Last edited by 1/4 Life : 09-29-2008 at 11:22 PM. |
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Little Problem
I really wanted to get the sculptists dream hack, but unfortunately, it isn't a .package file. Any tips would be much abliged.
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Sculptist's Dream is in a .7z file, which can be extracted using WinRAR or 7zip. I personally recommend 7zip. Edit: -Added Mayflower Mod v2.0 -Added Mr. Fusion. -Added iDrive. -Added Space Tools Mega Pack. Edit: Could an admin change the title of this thread to "[Release] Spore Mods Megathread"? Edit: -Added Energy Recharge and Trade Route Increase Mod -Added Better Planetary Bizarre Mod -Added Super Powers Mod Edit: -Added Certain Capture -Added No Galactic Center Limit -Various thread edits. -Thread unified on all forums. Last edited by 1/4 Life : 10-10-2008 at 08:51 PM. |
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