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  #421 (permalink)  
Old 03-12-2010, 04:11 PM
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Quote:
Originally Posted by xDeath
The UKNW is glad that NN is following CoA's reglistations by not giving away its valuable tech. With this, the UKNW continues its research up in the mountains while WAITING FOR SU TO MAKE AN ACTION!

The UKNW may attack next turn, depending on if they get tech, and what it is if they do get it.
You do realize that I&W hasn't gone yet...
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  #422 (permalink)  
Old 03-12-2010, 04:11 PM
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The SU uses its privateer fleet to stop any attacks on Floridaville's borders.
Genia Flora is sent a message to return back to capital. Opal has proven to be too dangerous for her continued stay there.

In regards to PARS, the Ruling Council urges all PARS members to stand down. The people of Selvas Unidos have forgiven Floridaville's actions in the past. Using old conflicts as excuses for imperialistic expansion is not the way peaceful alliances should conduct themselves. It is evident that certain members are attempting to justify their actions with irrational, nonsensical motives.

SU banks.

If Floridaville is still funding, they research as well.
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  #423 (permalink)  
Old 03-12-2010, 04:13 PM
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Quote:
Originally Posted by I-merican

If Floridaville is still funding, they research as well.

You can bank or research, Floridaville is still funding.
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Old 03-12-2010, 04:22 PM
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Quote:
Originally Posted by Dr. Kilory
You can bank or research, Floridaville is still funding.
We'll research then.
Argh, also, we don't use pirates, YET AGAIN. Instead, the privateer fleet is sent out to explore the northern seas.
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  #425 (permalink)  
Old 03-12-2010, 05:20 PM
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Iron and Wine research
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  #426 (permalink)  
Old 03-12-2010, 07:35 PM
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END OF ROUND 20



Now the fun begins! Oh wait, not yet, boring stuff first.

Alright the Arc Colonies invest in 5BP in the army and banks? (You can both bank and invest, so yeah...) They also exit the TAPP due to some unforeseen consequences...

The SU research again, and fail to turn up with anything again. Their main research books were blown up in the Arc Academy. They are funded by Floridaville though.

The UKNW researches, and they don't get anything. Oh wait... Yes they do, and by the negative charge of electrons they did it! They discovered, ELECTRICITY! (I FORGOT TO ADD IT IN YOUR STATS, YOU HAVE IT THOUGH, DO NOT YELL AT ME!)

The nation of Iron and Wine research too, but fail to discover anything.

Carrista invests in a gold mine and researches, funded by the UKNW. They fail to come up with anything. They also quit TAPP. And with that, the alliance is disbanded.

Floridaville rapid expands with 2BP, gives 1 Territory to NN and invests 1BP in SU research. They also spend 1BP in transporting NN troops.

The NN convert 5BP into AP. Then they transport all their troops to help defend Floridaville in the upcoming fray.

The ACJ converts 3BP into AP and attacks Floridaville with 8AP!

And now here is where it gets interesting kiddies.

General Hurburtus Van Rijn of the NN reading a direct order from the Directeur-Generaal begins to mass an army to invade. He draws up the plans and discusses the plan of attack on Floridaville. He waits until UKNW troops meet him at the rendezvous point. He has direct knowledge that the ACJ is mounting an attack in Northern Floridaville while the NN, and the UKNW will attack from the south. The UKNW troop scouts arrive first, but after waiting for a day, no one else shows. Then a convoy of diplomats showing up, including Floridaville, Carrista, the UKNW and the NN. They show Van Rijn a new order from the Directeur-Generaal,

"Follow the convoy up to the Floridaville rendezvous point, there you will find a new objective of defending the nation, not attacking it. With diplomatic pressure from other nations, this is a reversal of action. You will be escorted to the north, where Floridaville trenches are defending an attack against the ACJ. Flordaville is giving us land up there so we can mount further actions. The UKNW troops will not be aiding you. Not yet."

Surprised the general checks over the order, and sure enough, the official symbol and signature of his dear leader. With Mez armor the army marches on to the north to the fray.

A(5+1) - F(1+3): F -1
A(4+1) - F(6+3): A -1
A(1+1) - F(4+3): A -2
A(4+1) - F(1+3): F -2
A(5+1) - F(2+3): F -3
A(1+1) - F(4+3): A -3
A(6+1) - F(2+3): F -4
A(1+1) - F(1+3): A -4
A(6+1) - F(1+3): F -5
A(6+1) - F(5+3): A -5
A(5+1) - F(2+3): F -6
A(2+1) - F(2+3): A -6
A(2+1) - F(5+3): A -7
A(4+1) - F(5+3): A -8

When they get there, they found the Floridaville army in the middle of the fray. It's a close battle, the ACJ are dire soldiers, but in the end, they did not overcome. The NN army did not lose anyone in the fray. Floridaville however, lost 6AP. the ACJ lost all 8.

TECH
Electricity: Using the power of electrons, you can modernize your cities! Crime rate goes down, radios, and other toys appear. Every time you bank, you get an extra +2.

Beggining of Round 21

Floridaville waits to see what happens next, their army of 4 is at the NN's disposal.
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  #427 (permalink)  
Old 03-12-2010, 08:06 PM
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Is the UKNW funding Carristan research?
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  #428 (permalink)  
Old 03-12-2010, 09:40 PM
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The Directeur-Generaal orders all Dutch troops and bombs to advance into ACJ territory and requests Floridaville to send any troops they can spare.

(Can I attack AND bank? I forgot, if so, I also bank)


Aside from military matters the Directeur-Generaal also goes into negotiations with the UKNW over their newly discovered tech, electricity. They request it in a loan form: You give us the tech, and whenever there's BP available, we'll pay you.
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  #429 (permalink)  
Old 03-12-2010, 09:42 PM
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(just so you know i specifically left out all the important buildings(the bank palace,the hall of advisers and the tomb ) alone and intact for later but whatever.)

The Kin Knight begin forced drafting spending five bags of gold for five more battalions

the Colonies builds ships to travel to Europe to stimulate the economy of the Colonies with imports while exporting the black marble.(bank)
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  #430 (permalink)  
Old 03-12-2010, 10:49 PM
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Carrista will send all 7AP of its troops to attack the ACJ IF someone can loan them enough money to send them over. Once Carrista has amassed enough BP, Carrista will pay them back.

(And same thing as Red, can I attack and bank?)
IThe Drugduke, in a controversial move, has forced some unemployed citizens to become fishermen, so as to kickstart the Carristan economy and to deal with Carrista's population boom. Scientists predict that crustacean population will decrease by 10% by the end of this year. Only time will tell if this will turn a profit. (Bank & Attack if possible, if not possible, just attack.)
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  #431 (permalink)  
Old 03-13-2010, 06:38 AM
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With the new discovered atoms at their disposal, it runs through all the UKNW cities like light from the sun, delivering them into a new age! A modern age! A electronic age! The UKNW's forces finish their rest in NN, heading up north through mexico and into the Floridaville land, prepearing to attack with a force of power. (Attack ACJ)

The UKNW informs Carrista that it is indeed funding their research from here on out.

They send the power of electric to the NN at no price over than it stays within our two continues - just like the Mez Armor pact. So only NN and UKNW get the powerful, tide turning tech.

They also dig a massive pit, just outside the capital city lines, creating an underground base for military operations. A wonder to be awe'd upon. If only you could see it. As over it, is a mear village. People have been drafted in from the Capital to live in this village to make people think nothing is there other than around 100 people living in small brick houses. Electric still gets to them, and they get money from the goverment for doing this risky move. A tiny wooden shack in the center of town is where the elevator to the military base is located. (Bank)

(Summery, attack with 6AP, Bank too if I can. If I cannot do both, I just attack.)
[OOC] Things are getting interesting.[/ooc]
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  #432 (permalink)  
Old 03-13-2010, 07:46 AM
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Carrista wishes to know why, as a member of the COA, it was not given Electricity.
Is it due to suspicion over its past alliance with Floridaville? While we still regard Floridaville as our comrades, we are no longer part of their alliance. As such, even though we may speak favourably about them, we are not bound to them in any way.

Carrista wishes to enter into a research pact with the UKNW. We give you what tech we find, you give us what tech you find. Carrista has no interest in Mez armour, but the power of electricity interests it greatly.

Carrista promises that tech given to it will remain inside the COA(I won't be giving it to anyone, I mean. Other than you and NN, if I discover something.)

Carrista realizes that relations between itself and the COA could be a little strained, due to its membership in the TAPP. As a show of allegiance to the COA, Carrista gifts the NN and the UKNW with the technology of trenches.
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  #433 (permalink)  
Old 03-13-2010, 08:32 AM
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You cannot bank and attack, you can bank and be attacked.

Floridaville will send it's 4AP into the fray. Floridaville will be pleased if musket technology is gifted to them by the NN, UKNW, or Carrista. Our left over army doesn't stand much of a chance without our trenches. If Floridaville funds Carrista's movement of their army, it can be considered the repayment.

Floridaville also notes that the ACJ still owes 3BP for power expanding. We loaned you it quite a while a go...

Oh I forgot something during the battle. The ACJ should have gotten one extra roll due to muskets.

A(2+1) - F(2+3)

Sorry about that, although it doesn't really change anything.

Oh also how will you be attacking? Will one's army go first, then the other, or will it be a conglomeration where one battalion from one nation goes, then after it's defeat another nation's battalion goes. The defence of Floridaville was the first type, where just the Floridaville army went all out defending. If it was the other one, the armies would take turns defending. (Technically they'd all be attacking at the same time.)
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  #434 (permalink)  
Old 03-13-2010, 08:40 AM
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Since I have the bulk of the forces, coupled with bombs and mez armor, I'll go first and swipe as much as I can. The leftover battles which I couldn't win, if any, will be for the reinforcements: the Floridians.
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Old 03-13-2010, 09:00 AM
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I theenk we should each go at a separate bit of territory. Like divide it into zones.
Would create a nice post-WW2 Berlin-esque thingy. Which would add to drama and stuff. Then again, Red's army is the closest to it.

Howsabout this. Roll dice for each nation. Highest roll attacks first?

Because it would suck to send troops to war only to have to send them back because all the territory has already been conquered.
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  #436 (permalink)  
Old 03-13-2010, 09:05 AM
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Quote:
Originally Posted by xFrost
I theenk we should each go at a separate bit of territory. Like divide it into zones.
Would create a nice post-WW2 Berlin-esque thingy. Which would add to drama and stuff. Then again, Red's army is the closest to it.

Howsabout this. Roll dice for each nation. Highest roll attacks first?

Because it would suck to send troops to war only to have to send them back because all the territory has already been conquered.

Floridaville likes the attack all at once since there are four armies involved. We could roll for every attack to see who attacks that one.
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  #437 (permalink)  
Old 03-13-2010, 09:35 AM
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That's fine with me, I was willing to sacrifice my troops for the sake of all yours.
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  #438 (permalink)  
Old 03-13-2010, 11:33 AM
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The UKNW volinteers to attack first to soffen them up for the main attack from 3 nations. If the UKNW takes out alot of land, it will divide it between all 4 of them.
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  #439 (permalink)  
Old 03-13-2010, 03:29 PM
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I say we all just attack together, as a team.
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  #440 (permalink)  
Old 03-13-2010, 06:07 PM
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Iron and WIne bank
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