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Let it be noted that both the ACJ and NN have been put on the back seat when it comes to new technologies and/or alliances. Carrista, our so called ally, witholds technology from us, NN and UKNW. On the other hand, ACJ has similairly been kept at bay.
Floridaville has been acting as a standalone leader inside PARS for a very long time, using sheepish goody two shoes speeches to convince other nations of their good will. Yet at the same time, they're ordering about the nations of the North, whom he almost has under his full control. Those nations themselves are too afraid to oppose Floridaville, looking at Floridaville's past of lashing out at nations that do not give in to their demands. Luckily for us, he hasn't got such a tight grasp on the nations of the south, whom have their own alliance and which is mutually beneficial. Or atleast it has been untill a certain nation, one of which is the very ''son'' of the national hero of NN, started, as they say in our local language ''Ze gaven geen reet meer om ons''. Translated ''They didn't give a rat's ass anymore''. And thus, these actions have been taken against Floridaville, the most powerfull threat to all nations, especially those in the North. After which we'll go into negotians with Carrista on their unfair dealings. |
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The UKNW - having the greatest military strength currently in the Americas - has a choice to make. Exterminate the pest that the UKNW has never liked, floridaville, or leave it and let it pan its on course on the maps.
The UKNW looks towards the SU and Carrista for support on their ideas, but if brought back with nothing, and so has too, chosen its own path. The UKNW watches its army march forth past a working barracks training new recruits, as they head towards the NN land, to pass through to unleash havok on the Floridaville border. (Attack Floridaville with 6AP, covert 4BP into AP.) The UKNW requests that Carrista continues its research and - under the terms that the tech will not go to Floridaville - will fund their research.
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Floridaville issues a declaration,
"Our allies too afraid to do anything? Surely this is mad! The TAPP alliance is mutual where we are allies with one another. Floridaville's army was not so powerful and any attack on our allies would be downright stupid. Why attack our friends, when we can gain protection and intellect? Surely if we had our allies under our every whim, Carrista would have given us all it's tech, I would have never have asked the Arc Colonies whether it minds being cut off from the other nations. And I would have demanded tribute. We have mutually beneficial agreements that would have never been made if any nation didn't want them. And a leader to PARS? We never have even done anything with PARS! If I recollect correctly, it was the ACJ who created it and used it for peace! War is not peace! To hell with PARS if it cannot stop war! You have been put in the back seat of technologies because you fail to research! This is not our fault, no Arc Acadamy has every sprout up from your nation! Only barracks and armies! We would have let the CoA go where-ever way they wanted, ignoring them, but this is ridicules! Floridaville has made mistakes in the past and regrets them, and we can't change them. This war can be put aside and we can build a railroad connecting everyone. But that won't happen, not with you attacking us! We have changed, and now it is you who create war and destruction. One last thing, change all your mentions of Floridaville to the ACJ. They are the most powerful nation to the north, people fear to oppose them! They attack defenceless countries, or do you not remember Iron and Wine! They use the pretty speeches, they manipulate, and they are manipulating the CoA quite well."
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YOU CAN NEVER BE TOO SURE Last edited by Dr. Kilory : 03-11-2010 at 05:16 PM. |
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YOU CAN NEVER BE TOO SURE |
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I have never mentioned you attacking them, merely using them for your own good. Funding their research so you won't have to and instead use that research action to bank/expand? While at the same time you drag the growth of the other nations down since they cannot bank/expand whilst researching. Sure, their economy doesn't suffer from it due to your funding, but stagnation means decline. Which is what is happening to them. Quote:
Ofcourse you never clearly stated you demanded anything from them, that would have been to obvious a move. Thus you used them for your own good, like I stated above. They're simply your puppet states with a false sense of independency. These agreements are only mutually beneficial because you don't want to waste time on researching. Yet because of this you cleverly found a way around wasting turns to research and instead let other nations do it for you. Quote:
Read my post again, carefully. You're acting as a standalone leader within PARS. Simply because you are part of it, but at the same time act as if you're not, ruling the countries of the north with a money-clad fist. Quote:
That is not what I am getting at, I have been put in the back seat merely because nations whom were supposed to share any technology they invent (Of their own accord, not on demand) was meant to be distributed among it's fellow alliance members. Carrista put itself in a tight situation, inventing technologies and not sharing it with one alliance but it is sharing it with it's other alliance. It even joined the other alliance at a later time. Quote:
This would've been a nice idea, were it not for the facts stated above. Quote:
I don't see the ACJ manipulating nations anywhere. Apart from their forced attack on the SFians they haven't done a single bad thing. Might I stress the fact it's attack was forced because of the alliance it had with you? See how much he covetted that alliance? |
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*News*
A Group of Radicals bombed the Courthouse in Fallencourt today,The Etra have begun investigations ---day after--- More bombings in all cities public begin to panic ---week later-- Fort Dean has fallen to the Radicals calling themselves The Kin Knights they...*channel is high jacked a Shadowy Female silhouette appears on screen* "We Are The Kin Knights,My Fellow Citizens of The Colonies listen to my words and listen well,The Nation of Floridaville deludes us in to thinking we are independent and our so called "Imperator" is nothing but a pawn in their twisted games,Please i beg of you,we do not wish to kill more innocents but if you do not see what they are doing to you,To Us then we have no choice" *screen goes back to regular News* Imperator Alexander has issued the statement that these radicals are not to be trusted and that if you have any information you are ot goto the Etra immediatly. --two days later-- As The armies are moving towards the borders a bomb goes off in a supply truck and farther to the front in one of the troop carriers,no new on how many are dead,Imperator Alexander is shaken and orders all troops back to their cities and prays that Floridaville will forgive their inability to help in the current conflict because he fears that whatever action he takes will result in more deaths. |
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We had an alliance... We wish for you to at least stop the UKNW with pirates... That is all we ask, please, for a nation that has given you so much, we will be forever in your debt...
Might I remind everyone of the uncalled for invasion of Iron and Wine!?
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YOU CAN NEVER BE TOO SURE Last edited by Dr. Kilory : 03-11-2010 at 06:08 PM. |
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Motherfucker. I had a long post but it got killed because my internet died.
Okay, let me try to be brief because I don't have the patience to retype my post. To the NN: Floridaville has never coerced us into anything. This alliance is really more beneficial to us than it is to them. And Carrista did give you and the UKNW the railroad tech...(I think that Killory didn't notice it, that's all. Check my posts on page 20 if ya don't believe me.) Carrista could leave the TAPP at any time if it wanted to. And Carrista will if Floridaville hinders us. But Floridaville has been acting satisfactorily, while I have to say that the NN, the UKNW and the ACJ are all acting rather savagely. First attacking the nation of Iron&Wine and now Floridaville? All in a space of less than three turns? Tell me now, who is the one who starts unjust wars? To the COA: Carrista is still a member of the COA and it still does cherish the UKNW and the NN as its allies Carrista does not wish to fight the UKNW or the NN. But Carrista will not withhold its forces as its allies get attacked. To... everyone: Instead of declaring war, perhaps we could call on the PARS, and by that I mean the SU, to mediate this matter? If the attack on Floridaville continues, Carrista will.... 1) Give Floridaville muskets, free of charge 2) Cancel its gold mine construction and use that 2BP to transport 7AP so as to attack the ACJ. Carrista believes that redemption is never too far away and invites the UKNW and the NN to attack the ACJ. To the Arc Colonies: Surely your navy is not needed to maintain order. Carrista does not wish for its allies to decimate each others forces. The Drugduke requests that pirates be used to maintain peace in the Americas or at least lessen the attack Floridaville will receive. To everyone, again: This war is senseless. Please reconsider your current course of action. Carrista makes an offer to the members of the COA: Carrista will break off its alliance with Floridaville and enter a research pact with the members of the COA.(Still can't give you trenches, though) instead, IF the members of the COA call off their attacks. Carrista will even begin researching this turn if the NN and the UKNW agree not to attack. The Drugduke believes that the SU needs to give its opinion on this matter, so as to stop more senseless violence. ((OOC: There's also, of course, the dire need to get rid of Flordaville so the game can continue without bias. Is it just coincidence that trenches were discovered this round, gained immediately by Floridaville and made to be massively overpowered? I think not.)) ----------- As to whether there is bias or not, I do not know. Most people call a random dice roll thing biased when it comes to games held over the net. Like in Urban Dead, people called the RNG biased. It all boils down to chance, and sometimes chance just favours one side more than the other. -shrug- Killory, maybe your friend should sign up to Xspore to prevent cries of 'bias!' and 'Killory is Florida!'
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Sememang-memangya pro |
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Nieuw Nederland agrees with attacking ACJ if a country funds the moving of troops to the ACJ. I still stand by my point: Bunkers and trenches are two entirely different things. |
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I should rename my tech then, Bunker-Trench complex, happy now? I always meant for it to add a WWI style warfare. ![]() That is what I meant it to be. Notice the deep dugout? Floridaville will fund the troops, IF they help us defend our land. We will give you land next to the ACJ, to launch any future attacks. (1Territory) If you send the troops to the Floridaville side to help, we won't increase our troops and instead we will expand like we planned. We hope you will accept, and is up for any amendments you have to the plan. Floridaville cannot express how thankful it is to Carrista, you are a hero to us all. You may be leaving our alliance, but you will never leave our hearts. We will still protect you from any army, even though you won't protect us. We are in eternal debt to you, thank you.
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YOU CAN NEVER BE TOO SURE Last edited by Dr. Kilory : 03-12-2010 at 03:03 PM. |
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Those trenches and bunkers combined only protect against explosions, not chemical gasses.
A bunker, even if enclosed, would still need a ventilation shaft for air to get in. That air has to come from somewhere, that somewhere being outside. That same outside is filled with deadly gasses from the chem bombs. Like the picture you posted says: It protects against explosion and shell fire. Not gasses. ------------------------------------------------ Nieuw Nederlands accepts Floridaville's offer of land, but stresses it cannot divide it's troops over defending and attacking, as that would severely reduce efficiency of both troop divisions. Last edited by xRedster : 03-12-2010 at 03:07 PM. |
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*The Shadowy Figure appears again*
As of 3pm today The Arc Colonies now belongs to The Kin Knights,in attempting to send the pirate fleets to do the bidding of the devil nation of Floridaville's aid Imperator Alexander and his Reagent Brothers were executed for Tyranny against the Lands The Arc Colonies no longer bows down to the will of Floridaville or the TAPP. Long Live The Knights! Long Live The Colonies! Death To The Tyrants! |
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Exactly... Chem Bombs don't give off gas, they are just explosive. I don't want to tell you, but ah hell, there will be a gas tech. Floridaville asks they help defend this turn with all their army, and then next turn they can offer a full attack to a weakened ACJ. Floridaville will even offer troops if the NN so desires. Floridaville troops will defend first in the battle, minimizing NN fatalities.
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YOU CAN NEVER BE TOO SURE |
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Nieuw Nederland accepts Floridaville's offer and switches all troops and bombs to defensive positions to protect Floridaville. Even though the Dutch troops have Mez Armor, under COA regulations they're not allowed to pass it around to Floridian troops.
------------------------- Chem Bombs is a confusing name, then. Since the word ''Chemical'' suggests chemical gasses. Just call them bombs. |
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There were origninaly... But I wanted to add the flair due to I-Merican's pink chemists. Floridaville fully excepts the CoA regulations and thanks the NN with much gratitude.
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YOU CAN NEVER BE TOO SURE |
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The UKNW is glad that NN is following CoA's reglistations by not giving away its valuable tech. With this, the UKNW continues its research up in the mountains while WAITING FOR SU TO MAKE AN ACTION!
The UKNW may attack next turn, depending on if they get tech, and what it is if they do get it.
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