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Old 06-21-2009, 11:16 AM
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Conquest of Australasia:Reborn

Before immediately turning away thinking "EEPS, BIG BLOCK OF TEXT, NO WANTY", I urge you to read it. It's not that hard. I'll create a summary for those who just want the brief rules, shortly.
Summary is at the very bottem.

---Conquest of Australiasia---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contents:
1) Standard Rules
2) Map
3) Technology
4) Regions
5) Staticwolf's rules
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1) Each turn, a player can choose to attack, bank, or assist. Attacking will attempt to conquer another player, banking will give you bank points, assisting will help someone who is being attacked. Each turn, a player also receives Nation Points, which change each turn and are a random number between 1 and 10.

2)
From now on, regional upgrades will be listed below the map by region number. Make sure to check them before you decide to attack!

3) There are 3 tech trees that provide benefits:
-Banking benefits: (1)Farming, (2)Irrigation, (3)Crop rotation
-Attacking benefits: (1)Pillaging, (2)Supply carts, (3)Rations
-Defence benefits: (1)Sentry, (2)Watchtower, (3)Border Patrol

Technological advances benefit your entire nation. Each level provides a new level of the relevant skill. Each level of the banking technology increases the base amount you should receive when banking. Level 1 banking will mean a base of 2 bank points are harvested from each area. Level 2 will make that 3, and level 3 will make it 4. The attacking/defence benefits work differently. With each level, attack/defence power increases by 130%/160%/200% through the entire nation respectively (if a decimel is reached, it is rounded down).
Level 1 technological advances cost 10 bank points. Level 2 advances cost 15. Level 3 cost a hefty 25. You must also gain each on in the respective order.

4) Regions can have improvements made specifically to them. They can, however, only have ONE bonus active at any time. The 3 bonus options are:
-Siege weaponry (grants a 30% bonus when attacking from that region to another)
-Fortifications (grants a 30% defence bonus when defending in that region)
-Banking (grants an extra bank point from that region each turn)

Only one regional bonus may be built at a time. Each costs 5 bank points to create, and will be overwritten if another bonus is made in that region.

5) In my version of the game, there are some major differences. As you have seen, there are technologies and region specific advances. These will all be represented on the map by a certain icon.

There are a few other rules to be aware of also. Specific to the Australasia map, the large area of tiny islands can have no bonuses made to them at all. They do still take advantage of nation bonuses, however.

You may, also, attack multiple regions at once. However, for each region attacked, this diminished the strength of each attack (2 attacks = 1/2 strength at each, 3 attacks = 1/3 strength at each, etc). This also means you can attack while being attacked (defending). However, the same rules apply.

Attacking regions also costs bank points. When attacking, you must designate how many bank points you want to spend before ending the attack. The nation points will then be added onto this and divided by the amount of places in battle (see last paragraph). If you have more bank points than the enemy has designated to defend with, you win the area. If you do not, you will lose and gain no territory. However, you will lose all bank points put into the fight regardless of the outcome. REMEMBER THAT NATION POINTS ARE INCLUDED IN BATTLES! If I put in 5 bank points and have 5 nation points, I will fight with 10 points. Regardless of the outcome, even if my forces are VASTLY stronger than the enemy's, I will not get back any points.

Regional defence/offense bonuses effect the total points, NOT the nation points or bank points. If you have (for example) 10 points and attack from a single area with an offensive bonus, you shall attack with 13 points. The same rules apply for national offence and defence bonuses. It should be noted, bonuses are added as a whole (if you have lvl 3 offence and a regional bonus, you will get 230% bonus on attacking, rather than 200% and then 30% on that).

When attacking across unowned/allied territory, it costs 1 bank point for every region you cross to get there. You MUST designate a course yourself to get there using the regional numbers. You can not cross territory unless given permission, and if you plot a course but it is impassible, you will be charged nothing and the army will not march to it's destination.

As a note, it costs 2 bank points to attack over the sea.

You can conquer a neutral area at any time. However, you must be connected by borders or sea routes, and it costs 3 bank points. You may capture one neutral region per turn.

NEW RULE!
Your first area is a capital. Capitals ALWAYS generate at least 2 bank points per turn, unless you have banking tech or a regional banking bonus (therefore, making a possible maximum of 6 points per turn in the capital, if you have lvl3 banking and regional banking). Capitals will always remain capitals unless captured. If a capital is captured, it becomes a regular region again. Capitals are also required to receive nation points. Without a capital, you will not receive nation points. If you lose your capital, you can pay 12 bank points to rebuild it any area in your possession at your choice. You may NOT move your capital while you have one, and you may ONLY ever have one capital at a time.

Below, post your nation name, colour, and region starting number. I BEG OF YOU to use lighter colours please. If it's too dark, I'll take the liberty of lighting it up. If I deem your choice of area stupid (too close to another starter territory), I'll ask you to choose a different one, otherwise I'll choose for you.

Summary:
Each turn, choose to attack, defend or assist someone in an attack/defence. Each turn, you also generate one bank point for each region owned, unless you have bonuses (see main rules). Conquering a neutral region costs 2 bank points. Your capital always generates at least 2 bank points per turn, unless it has the regional upgrade (+1 per turn) or you have level 2/3 banking. (Base of 3/4 per turn per region). That's roughly all you need to know to start with.

The year is roughly 1700-1800. Colonial glory days
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Last edited by xStaticwolf : 07-02-2009 at 11:42 AM.
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Old 06-21-2009, 11:28 AM
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Name: United Kindom
Colour: Green
Area: 21

Background story: After sailing around to the very south of Africa, the British Conquerers Get pushed off course by a storm and crash into the rocky areas on Austrail. Since nothing of this is on the map, they choose to start a new chapter in British history, The Conquest of Austrialia. Having forced the trible people of austria out of thier new land, they Start to explore and gain the whole area of 21.
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Old 06-21-2009, 11:31 AM
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Name: G.O.D.
Colour: Yellow
Area: 18
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Last edited by xSkell : 06-21-2009 at 11:42 AM.
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Old 06-21-2009, 11:35 AM
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We are The Colonised Pelican.
We Are Red.
We rule area 5.
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Old 06-21-2009, 11:47 AM
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Name:Herons Reach

Blue

3
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Old 06-21-2009, 01:07 PM
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~Turn 1~

United Kingdom = 3 bank points
The Colonised Pelican = 3 bank points
Herons Reach = 3 bank points
G.O.D. = 3 bank points

The appearance of several organised forces around Australasia was quite a shock. The gathering of these groups, and then colonisation of undecided local factions, made these a force to be reckoned with. These were no longer tribes, so much as they were civilisations. Just off the north coast, some few complete foreigners had landed though, bringing a whole new culture and formation with them. Some locals joined them, some were forced under them. Either way, it was apparent the fate of the land was to be decided by these forces.
======
Post your actions below. You all start with 3 bank points, and I'll start giving out Nation points next turn. Nation points will range between 1 and 10, and will be sent to you via PM.

THERE IS SPACE FOR ONE MORE PLAYER THIS TURN! You will be able to choose an area from eastern australia or the south-east islands. You will be slightly disadvantaged, since you'll have missed a turn, but just post below with your nation name, color and the region, and I'll put you in (if reasonable)
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Last edited by xStaticwolf : 06-21-2009 at 01:11 PM.
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Old 06-21-2009, 01:15 PM
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attack region 9.
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Old 06-21-2009, 01:17 PM
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Im going to be like normal British in these times, I'm going to take over area 20 so I can start gaining more money.
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Old 06-21-2009, 01:52 PM
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G.O.D. Takes over 14, 17 and 25
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Old 06-21-2009, 01:58 PM
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Quote:
Originally Posted by xSkell
G.O.D. Takes over 14, 17 and 25
G.O.D., can only take over one of these. Capturing a region costs 3 bank points.
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Originally Posted by Sporox
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Old 06-21-2009, 02:15 PM
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Quote:
Originally Posted by xStaticwolf
G.O.D., can only take over one of these. Capturing a region costs 3 bank points.
Ahh, I read it wrong, my bad, then take they will take over 14
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Old 06-21-2009, 03:06 PM
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attack region 2
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Old 06-21-2009, 03:06 PM
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Name: Kitty con carnage
Colour: Pink
Area: 23

Leap straight in and take over 24 to make up for lost time =P
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Old 06-21-2009, 03:32 PM
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~Turn 2~

United Kingdom = 3 bank points
The Colonised Pelican = 3 bank points
Herons Reach = 3 bank points
G.O.D. = 3 bank points
Kitty con carnage = 5 bank point (to make up for late joining without being unfair)

The development of the factions and their rate of expansion was a fair show of how they could express their power. The UK invaders had conquered their island, and the native civilisations expanded, although seemingly trying to stay apart from one another. On a south-eastern island, another nation formed. Incredibly industrialistic, they quickly worked on turning their entire island into a powerhouse, granting them a superior start compared to other nations, albeit a late start.
======
Don't forget, try to make your posts interesting. Storylines or pictures don't go amiss.

Nation points are being PMed now.

THERE ARE NO MORE PLAYER SLOTS.
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Old 06-21-2009, 03:37 PM
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The UK starts work on bringing their farming techs from home here while sending out a man back towards the UK, requesting food, men and most importently, guns. Back in the capital, the new rulers, if you wish, are working out what to do about some tribes that may form and rise to strike at the right time. They have a plan, but it wont be easy.

That is a BANK!
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Old 06-21-2009, 03:53 PM
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Occupy region number 22 =P
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It was a flop
But we had fun didnt we?
Yes thats the point, we had fun
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Old 06-21-2009, 03:59 PM
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Quote:
Originally Posted by death:)[B
That is a BANK![/b]
BANK isn't actually an option, you know? However, it does give me an idea.

From now on, if you choose to "Bank" for your turn, the bank points you earn next turn are DOUBLED.

EDIT: I just realised, it was an option.

When I made the game manual for this, I just did "Start writing and make it up as you go along." In the end, I decided to have points generate each turn for reasons of speeding things up. As such, I guess I forgot I left Bank there.

Problem solved now anywho. Adds a nice new tactic to the game, and speeds things up.
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Originally Posted by Sporox
The question "Should I upgrade from Vista to WIndows 7?" is really like "Should I stop hitting myself in the face?"

Last edited by xStaticwolf : 06-21-2009 at 04:05 PM.
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Old 06-21-2009, 04:02 PM
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Quote:
Originally Posted by Staticwolf
1) Each turn, a player can choose to attack, bank, or assist. Attacking will attempt to conquer another player, banking will give you bank points, assisting will help someone who is being attacked. Each turn, a player also receives Nation Points, which change each turn and are a random number between 1 and 10.

....................
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Old 06-21-2009, 06:14 PM
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A young warlord has taken control of the tribe as the old one was killed during battle. he view the primitive map that his scouts have made of the surrounding area and realize the tactical value of taking over a large portion of the northern coast and orders his men west to take over the enemy tribes in that area(attack region 1)

The Army begins to prepare to march against its foes.
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Old 06-22-2009, 08:05 AM
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Also as a note, if by the time I come to update, you haven't posted any actions, I will simply assume you do nothing. That means, no bank, no attack, nothing. Even if the only thing you can do is bank, come on and say it, otherwise I'll just give you the regular amount of points.
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