
06-14-2008, 02:04 PM
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Rule69 Make Spore Not War
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Join Date: Jan 2008
Location: Sporedome
Posts: 1,474
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New Interview with Lucy Bradshaw
An interview with EA Maxis’ Lucy Bradshaw on the making of Spore » VentureBeat
''This is the first incarnation of a long, epic journey. I can’t wait to take advantage of some of the smaller components.'' That is good news.
''The web site is also a part of the game. It’s not a stand-alone product but a feature. We’ll expand it after the launch as well. That’s been a hallmark of our games. Players can add to what we do.''
''We’re in the bug-fixing stage now. For the next game, I think I want to try something smaller.''
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Last edited by xOmnirapeasor : 06-14-2008 at 02:09 PM.
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